![]() Also in the cafe is Dogmeat, everyone's favourite dog from Fallout 1. In the cafe are several characters, who, according to their words, are rejects from the first game. Recreates a part of downtown Hub from Fallout 1. Be warned though, this list contains spoilers for the game! Some of the names are probably incorrect as it has been awhile since I or anyone of my friends has found them. I haven't actually found all of these myself, so I have used my friends experiences in some of the encounters. I think this is all of them, but I can't be sure, as there may be ones that have escaped my detection. These are the Special Encounters of Fallout 2. In essence, you got to do something really memorable, like cause the events of the two Fallout games in the first place, or find an item not available anywhere else in the game. Sometimes, however, the encounter was special. Normally, when you walked around the post-nuclear wasteland of the game, you usually met creatures who wanted to make a nice sandwich out of you. There is no Brotherhood, and what I was REALLY hoping for in Fallout2 was a chance to join up with them and become a full fledged soldire (and no that piece of shit called Fallout Tactics does NOT count, it has ALOT LESS tactics then Fallout 1 or 2, yuck, damn game doesn't even tell you how many action points it'll take up to move to a certian square, yeeick!).If you played Fallout 2 with a lucky and perceptive character, you may have discoved some of these special encounters. Then there is the fact that there is just, well, not nearly so much back story to explore. Hell, the options screen that was show in the Fallout 2 manual was the screen from Fallout 1! Ok granted all but one of the options are the same (the different layout belies the truth though) but I still don't know what that one dang additional option in the options menu does! The inclusion of the forumals used for calculating darn near everything in the game was also a serious plus to the Number Crunching Nuts like myself.įallout 2's manual was LITERALY a photocopy of the Fallout 1 manual in many places. The manual itself is very well made and horribly funny. Great read on stoplights on the ride home. It started off with the Spiral Bound instruction manual. Oh come on, goverment conspiricy? I literaly let out a "Oh man thats lame" when I first came across that one.įallout 1 just had so much more. Uh huh, ritual test in a shrine, how horribly original ::groans:: and just got weaker. ![]() Is that not the general concencious or something?įallout 2 started off weak. Fallout 2 just doesn't have as much pure addiction power as Arcanum though.Ĭlick to expand.I thought that Fallout2 was dog shit compared to Fallout1. Personally, I think Arcanum comes out on top, because nothing is more annoying than having the front half of your car disappear, being trapped in the ring in San Francisco for all time, and dying from radiation with no chance to heal yourself.īoth are great games. Then think schematics, spells, and the replayability of Arcanum vs Fallout 2 - FO 2 didn't have spells or schematics, and let's face it, most of the quests in FO2 were pretty simplistic (but I did enjoy the Sierra Army Depot :smile. Doesn't change the fact that FOT is a good game.Īs to the whole Fallout 2 vs Arcanum - think about the necessity of having to wait for 20 million rats each take their slow arse turns, taking up 10 minutes of your valuable time, and not having to do that. Sure, I want Fallout 3 as much as the next guy. As far as those specification goes, Fallout: Tactics succeeded brilliantly I think. I actually thought Fallout: Tactics was a good game - it wasn't intended to be Fallout 3, it was intended to be a squad sized tactical game, with some minor roleplaying in the form of character development involved. They paid for it (to some extent), but Micro Forte actually made it - then Black Isle studios said "Sorry, out of money, we sunk it into some other really shitty games", and Micro Forte had to sack half its workers. Click to expand.Black Isle Studios didn't make Fallout: Tactics.
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